This text document tells you how to run the map on Portal 2 and covers how
to play it also since this map isn't a puzzle,it's a compition.

First things first, running the map: Go to your "Steam" folder in 
Program Files, then go to "steamapps," go into your "common" folder, 
the "portal 2" folder should be there so open it up, there is another
"portal2" folder so double click that one also, now you should see a 
bunch of folders, click the one that says "maps" on it. Copy and Paste the 
zip folder in the "maps" folder. Ok, this is where you extract the 
"Capture the Cube2.zip." Right-click the zip and select "Extract All," 
a window should pop up, click next, it asks you where to put the files. 
Since the zip is in you "maps" folder, you don't have to worry about about 
browsing where to put the files so just click next.

Ok, now the map should be accessable though Portal 2 now. Launch Portal 2.
You need to bring up the "Developer's Console" in the game in order to play
the map. So when in-game, go to Options, Keyboard/Mouse, then click the 
"Developer's Console" arrow so it's "Enabled" . To bring up the "Console,"
press the "~" key under the "escape" button on your keyboard. To test to 
make sure the map works, type "ss_map mp_coop_ctc2". Since this map is a
co-op map and you just testing it, the screen will be split, so don't 
freak out. If the map does load, then you installed it correctly, if it
doesn't, then maybe you skipped a step or I forgot to inculde a step but
that's unlikely.

By the way, if your planning to play this map with someone, the other
person has to download this map also. When both players have this
map, the player that's hosting the game (the player playing as Atlas/Blue)
should type "changelevel mp_coop_ctc2" in the console while in the HUB. 
After the map loads, both players should be in the map.

Ok, now that you can play the map with someone, It's time I explain the
main rules of Capture the Cube 2.

There are 3 rooms: 
The Center Area divides the map and has an Emancipation Grid at the
center. It's also has 2 posters that show which character's side they have.

Atlas/Blue's Room is the room closest to the Atlas/Blue poster, only
Atlas/Blue can activate buttons in this room. 

P-Body/Orange's Room is the room closest to the P-Body/Orange poster, only 
P-Body/Orange can activate buttons in this room. 

The main goal of this map is to hide your Cube, and to find and 
Emancipate your opponants Cube using the Emancipation Grid in the Center Area.
Sounds pretty simple right?

Here are the traps players can activate in the Trap Control and Observation
Room:

Deadly Lasers - Players explode on contact
Hard Light walls - Attempts to block the Player
Excursion Funnels - Attempts to push Player up and backwards

Don't think I forgot about Turrets; each player can spawn up to 8 turrets to 
defend their cube. And there is a new clean up feature located in the
Trap Control and Observation Room:

Room Cleaner - Destroys all turrets in the room with one button press.

There is a hidden trap in this map. I'm not telling you where it is or
what it does. But you'll know if your opponant activates it.

Let your opponant know when your done setting your side up and ready to 
find their Cube.

That's all you need to know. If you have any questions, concerns,etc. let me 
know at ThinkingWithPortals.com. My nickname is MasterLagger.
