//-------------------------------------------------------------------------------
// This file specifies which icons are going to show up on the lightboard at the 
// beginning of the level if you need to add a new icon, you must add the actual 
// icon to the end of the texture sheet AND add it to g_pszLightboardIcons in 
// vgui_mp_lobby_screen
//-------------------------------------------------------------------------------

//These are the the startup sequences that can be used
//Add more in lightboard_startup_sequences.txt
//If none is specified then it will fallback to "default_flicker"
//"normal_flicker"
//"dirty_flicker"
//"broken_flicker"

//These are the icons that can be used
//"cube_drop" "1"
//"cube_button" "1"
//"cube_bonk" "1"
//"drink_water" "1"
//"goop" "1"
//"crushers" "1"
//"laser_cube" "1"
//"laser_power" "1"
//"turret" "1"
//"turret_burn" "1"
//"portal_fling" "1"
//"portal_fling_2" "1"
//"plate_fling" "1"
//"bridges" "1"
//"bridge_block" "1"
//"grinders" "1"
//"tbeams" "1"
//"tbeam_polarity" "1"
//"paint_bounce" "1"
//"paint_speed" "1"
//"handoff" "1"
//"button_stand" "1"
//"danger_field" "1"

//Dirt type
//"dirt" 0, 1 or 2
//0 will have the least dirt and 2 will have the most
//If none is specified then there won't be a dirt overlay on the panel


"sp_lightboard_icons"
{
	"Maps"
	{
		//CHAPTER 1
		"sp_a1_intro1"
		{
			//Map data
			"level_number" "0"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a1_intro2"
		{
			//Map data
			"level_number" "1"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "1"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a1_intro3"
		{
			//Map data
			"level_number" "2"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a1_intro4"
		{
			//Map data
			"level_number" "4"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "1"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a1_intro5"
		{
			//Map data
			"level_number" "5"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "1"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a1_intro6"
		{
			//Map data
			"level_number" "6"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "1"
				"portal_fling_2" "1"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a1_intro7"
		{
			//Map data
			"level_number" "7"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a2_intro"
		{
			//Map data
			"level_number" "19"
			"total_levels" "19"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		//CHAPTER 2
		"sp_a2_laser_intro"
		{
			//Map data
			"level_number" "1"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"laser_power" "1"
				"laser_cube" "0"
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"turret" "0"
				"turret_burn" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_laser_stairs"
		{
			//Map data
			"level_number" "2"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"turret" "0"
				"turret_burn" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_dual_lasers"
		{
			//Map data
			"level_number" "3"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"turret" "0"
				"turret_burn" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_laser_over_goo"
		{
			//Map data
			"level_number" "4"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "1"
				"laser_power" "1"
				"laser_cube" "0"
				"turret" "0"
				"turret_burn" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_catapult_intro"
		{
			//Map data
			"level_number" "5"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "1"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"plate_fling" "1"
				"turret" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_trust_fling"
		{
			//Map data
			"level_number" "6"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "1"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"plate_fling" "1"
				"turret" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_pit_flings"
		{
			//Map data
			"level_number" "7"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "2"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"goop" "0"
				"portal_fling" "1"
				"portal_fling_2" "1"
				"laser_power" "1"
				"laser_cube" "0"
				"turret" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_fizzler_intro"
		{
			//Map data
			"level_number" "8"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"turret" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_sphere_peek"
		{
			//Map data
			"level_number" "9"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "0"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"plate_fling" "1"
				"turret" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_ricochet"
		{
			//Map data
			"level_number" "10"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"goop" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"plate_fling" "1"
				"portal_fling" "1"
				"portal_fling_2" "1"
				"drink_water" "0"
			}
		}

		//CHAPTER 3
		"sp_a2_bridge_intro"
		{
			//Map data
			"level_number" "11"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "0"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "1"
				"bridges" "1"
				"turret" "0"
				"bridge_block" "0"
				"laser_cube" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_bridge_the_gap"
		{
			//Map data
			"level_number" "12"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "1"
				"bridges" "1"
				"turret" "0"
				"bridge_block" "0"
				"laser_cube" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_turret_intro"
		{
			//Map data
			"level_number" "13"
			"total_levels" "22"
			"startup" "dirty_flicker"
			"dirt" "1"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"bridges" "0"
				"turret" "1"
				"bridge_block" "0"
				"turret_burn" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_laser_relays"
		{
			//Map data
			"level_number" "14"
			"total_levels" "22"
			"startup" "normal_flicker"
			"dirt" "0"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"laser_cube" "1"
				"laser_power" "1"
				"turret" "0"
				"turret_burn" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_turret_blocker"
		{
			//Map data
			"level_number" "15"
			"total_levels" "22"
			"startup" "normal_flicker"
			"dirt" "0"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "1"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"bridges" "1"
				"turret" "1"
				"bridge_block" "1"
				"plate_fling" "1"
				"drink_water" "0"
			}
		}

		"sp_a2_laser_vs_turret"
		{
			//Map data
			"level_number" "16"
			"total_levels" "22"
			"startup" "normal_flicker"
			"dirt" "0"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "1"
				"cube_bonk" "0"
				"button_stand" "1"
				"goop" "0"
				"laser_cube" "1"
				"laser_power" "1"
				"turret" "1"
				"turret_burn" "1"
				"drink_water" "0"
			}
		}

		"sp_a2_pull_the_rug"
		{
			//Map data
			"level_number" "17"
			"total_levels" "22"
			"startup" "normal_flicker"
			"dirt" "0"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "1"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"bridges" "1"
				"laser_power" "1"
				"turret" "0"
				"bridge_block" "0"
				"drink_water" "0"
			}
		}

		//CHAPTER 4
		"sp_a2_column_blocker"
		{
			//Map data
			"level_number" "18"
			"total_levels" "22"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "0"
				"cube_bonk" "1"
				"goop" "1"
				"bridges" "1"
				"laser_power" "1"
				"laser_cube" "1"
				"turret" "1"
				"bridge_block" "1"
				"turret_burn" "1"
			}
		}

		"sp_a2_laser_chaining"
		{
			//Map data
			"level_number" "19"
			"total_levels" "22"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"button_stand" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"plate_fling" "1"
				"turret" "1"
				"turret_burn" "1"
				"drink_water" "0"
			}
		}

		"sp_a2_triple_laser"
		{
			//Map data
			"level_number" "20"
			"total_levels" "22"
			"startup" "normal_flicker"

			"icons"
			{
				"portal_fling" "0"
				"portal_fling_2" "0"
				"bridges" "0"
				"button_stand" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"plate_fling" "0"
				"turret" "0"
				"turret_burn" "0"
				"drink_water" "0"
			}
		}

		"sp_a2_bts1"
		{
			//Map data
			"level_number" "21"
			"total_levels" "22"
			"startup" "normal_flicker"

			"icons"
			{
				"bridges" "1"
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"laser_power" "0"
				"laser_cube" "0"
				"turret" "0"
				"turret_burn" "0"
				"goop" "1"
				"drink_water" "0"
			}
		}
		//"sp_a2_bts2"

		//CHAPTER 5
		//"sp_a2_bts3"
		//"sp_a2_bts4"
		//"sp_a2_bts5"
		//"sp_a2_bts6"
		//"sp_a2_core"

		//CHAPTER 6
		//"sp_a3_00"
		//"sp_a3_01"
		//"sp_a3_03"
		//"sp_a3_jump_intro"
		//"sp_a3_bomb_flings"
		//"sp_a3_crazy_box"
		//"sp_a3_transition01"

		//CHAPTER 7
		//"sp_a3_speed_ramp"
		//"sp_a3_speed_flings"
		//"sp_a3_portal_intro"
		//"sp_a3_end"

		//CHAPTER 8
		"sp_a4_intro"
		{
			//Map data
			"level_number" "1"
			"total_levels" "1"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"portal_fling" "0"
				"portal_fling_2" "0"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a4_tb_intro"
		{
			//Map data
			"level_number" "1"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "0"
				"button_stand" "0"
				"goop" "0"
				"tbeams" "1"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
				"crushers" "0"
			}
		}

		"sp_a4_tb_trust_drop"
		{
			//Map data
			"level_number" "2"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"tbeams" "1"
				"turret" "0"
				"drink_water" "0"
				"grinders" "0"
				"crushers" "0"
			}
		}

		"sp_a4_tb_wall_button"
		{
			//Map data
			"level_number" "3"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "0"
				"goop" "0"
				"tbeams" "1"
				"plate_fling" "1"
				"drink_water" "0"
				"grinders" "0"
				"crushers" "0"
			}
		}

		"sp_a4_tb_polarity"
		{
			//Map data
			"level_number" "4"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"goop" "0"
				"tbeams" "1"
				"tbeam_polarity" "1"
				"turret" "1"
				"drink_water" "0"
				"grinders" "0"
				"crushers" "0"
			}
		}

		"sp_a4_tb_catch"
		{
			//Map data
			"level_number" "5"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"goop" "0"
				"tbeams" "1"
				"tbeam_polarity" "0"
				"plate_fling" "1"
				"drink_water" "0"
				"grinders" "0"
				"crushers" "0"
			}
		}

		"sp_a4_stop_the_box"
		{
			//Map data
			"level_number" "6"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"bridges" "1"
				"turret" "1"
				"bridge_block" "1"
				"tbeams" "0"
				"plate_fling" "1"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a4_laser_catapult"
		{
			//Map data
			"level_number" "11"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "0"
				"cube_button" "0"
				"cube_bonk" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"tbeams" "1"
				"danger_field" "0"
				"plate_fling" "1"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a4_laser_platform"
		{
			//Map data
			"level_number" "12"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "0"
				"cube_bonk" "1"
				"button_stand" "0"
				"laser_power" "1"
				"laser_cube" "1"
				"danger_field" "1"
				"plate_fling" "0"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a4_speed_tb_catch"
		{
			//Map data
			"level_number" "15"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"button_stand" "1"
				"laser_power" "0"
				"laser_cube" "0"
				"tbeams" "1"
				"paint_speed" "1"
				"paint_bounce" "0"
				"drink_water" "0"
			}
		}

		"sp_a4_jump_polarity"
		{
			//Map data
			"level_number" "16"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"button_stand" "1"
				"laser_power" "0"
				"laser_cube" "0"
				"turret" "1"
				"turret_burn" "0"
				"tbeams" "1"
				"tbeam_polarity" "1"
				"paint_speed" "0"
				"paint_bounce" "1"
				"drink_water" "0"
			}
		}

		//CHAPTER 9
		"sp_a4_finale1"
		{
			//Map data
			"level_number" "17"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"cube_bonk" "1"
				"tbeams" "1"
				"tbeam_polarity" "1"
				"laser_power" "0"
				"danger_field" "1"
				"plate_fling" "1"
				"drink_water" "0"
				"grinders" "0"
			}
		}

		"sp_a4_finale2"
		{
			//Map data
			"level_number" "75"
			"total_levels" "19"
			"startup" "normal_flicker"

			"icons"
			{
				"turret" "1"
				"turret" "1"
				"turret" "1"
				"turret" "1"
				"turret" "1"
				"turret" "1"
				"turret" "1"
				"turret" "1"
			}
		}

		"sp_enclosure_01"
		{
			//Map data
			"level_number" "1"
			"total_levels" "5"
			"startup" "normal_flicker"
			"dirt" "0"

			"icons"
			{
				"cube_drop" "1"
				"cube_button" "1"
				"button_stand" "0"
				"goop" "1"
				"portal_fling" "1"
				"portal_fling_2" "1"
				"plate_fling" "1"
				"laser_cube" "1"
				"laser_power" "1"
				"cube_bonk" "1"
			}
		}
	
		//"sp_a4_finale3"
		//"sp_a4_finale4"
	}
}
